Sunday 3 February 2019

Baresh Stories - A new Campaign

The Times of Turmoil campaign continued for a good 5 more sessions, but sadly the group had to split after that. Before splitting up, the group managed to rescue the expert on Portal magic from an alternate dimension and, with his help, dispel the stasis field holding the Emperor and the Terror. The magic power to dispel the field had the unexpected side effect of merging the two prisoners into one combined entity which now rules the Empire of Baresh, causing a division among the nobles and ruling council in the realm. This is where the party disbanded, though not without making a permanent mark on history and setting the Empire on a new perillous path led by an Emperor who embodies both its saviour and its enemy.

Baresh Stories - A new Campaign

The campaign setting managed to interest new players looking for a Kingmaker experience; that is, a story about going from Rags to Riches and become rulers of an area.

The new group started of with six players all part of the same military outfit destined to be paid off after the war, however, attrition whittled down the numbers to a solid core of two players. These two players did exceptionally well, however, and the campaign survived. We now follow the dwarven warrior Dagarin and the sneaky thief Quinn .

The assassination attempt in Walldew

The group found themselves waiting for what seemed like an eternity to be paid off, but managed to get "first in line" as a reward for heroically saving the caravan transporting soldiers wages from a band of deserters. Having received their back wages, they set off towards the city of Walldew where they hoped to be able to find a work or a ship to take them somewhere their skills would be valued.

On their way, they joined a caravan as guards and discovered large quantities of drugs hidden on the wagons and reported it to the authorities at the castle on arrival. On entering the city they found that a curfew was in place and that the whole place was closed due to an assassination attempt on the Captain of the Guard. Being soldiers, they were allowed in and allowed to leave, but since no ships were allowed to leave they quickly decided that it was in their interest to find out what was going on and resolve the situation.

Over six sessions the group explored both the criminal underbelly and the more polished political arena of Walldew to find out who's behind the assassination attempt and if it's connected to the drug smuggling. Their investigation took them on all kinds of adventures, including discussing smuggling with a crime boss in a pit fighting bar, dressing up as nuns to shadow a suspect, making friends with a man from the assassins guild and identifying a man through his tailor. Eventually they managed to gain entry to the castle of St. Elmo where the comatose, would-be assassin was kept under close watch by the Castle Physician. In the end, it turned out that the physician was paid by one of the gangs to keep the assassin in a coma to prolong the curfew so that they could outcompete rival gangs with their greater stores of drugs.

The resident lord saw fit to reward them for rooting out the corrupt physician and the group asked for a title. The lord obliged by giving them the title to the Barony of Telic, far to the north in a part of the realm that had become overrun by orcs. Such is the generosity of Lords...

The future

After some discussion we have decided to expand the group again and next session there will be three players. We will continue recruiting until we can manage a steady minimum of four players per session, but probably no more than six.

In the coming sessions the group will gather money and resources with the aim to travel to reclaim their barony which is almost 2 months away by foot.