Wow, the past week has been very busy indeed with a decided lack of gaming as well as posting.
To keep up the flow I'll post a humorous gaming anecdote from the world of Medieval II:Total War.
First time I played the game, which was after all the patches had been released, I decided to play on medium/medium as I had heard that the AI had been improved since Rome: Total War but still received considerable bonuses for the units in combat space. After realising that I didn't really fancy playing any of the factions available at the start I signed up for a Short Campaign as the proud city state of Venice as it's bang in the middle and thus surrounded by states to interact with. Having a small empire to start with would allow me to get to grips with all the new concepts before being severely challenged by internal and external strife; I remember all to well the rebellions that could explode in the face of the Holy Roman Empire in the original Medieval: Total War, or the Western Roman Empire in Barbarian Invasion, the Rome-expansion pack. Besides, it would be very interesting to see if the Creative Assembly had retained the over powered Italian Infantry unit.
As I start playing the game I realise how utterly dreadful the AI actually is. I will not go on a rant about that though, the faults of the game have been listed at great length by others in other places. The interesting bit came after I had invaded Genoa and Florence: Being allied with the Papal State, the Pope and his armies had right of passage in my lands. The Pope used this liberally and sent a large stack of units north and west towards France. However, on the way there his got stuck outside Genoa and turned back towards Rome. On the way to Rome the army got stuck outside Florence and thus turned towards Genoa again. This sequence of events repeated every turn, regular as clockwork: 1 turn, move to Genoa, get stuck, 1 turn, move to Florence, get stuck.
Now, what could be the cause for this constant patrolling? Did the Pope believe the coast between these two great cities to be infested by bandits? Was the general mad? Maybe he lived a double life, with a wife in each city? Unfortunately, the world will never get an answer as the Most Exciting Event of the Campaign happened, after about 60 turns of patrolling.
On the horizon, a ship!
I send orders to the Genoese fleet to follow the Papal armada closely and not let them out of sight. “Where could they be going?”, I wonder. No crusade has been announced and the Pope doesn't have many enemies.
And that's the whole story. After decades of patrolling the papal general goes bananas, travels to Tripoli and declares war on Sicily, killing their crown prince in the process. Then he converts the tiny Motte and Baily into a city. The last shows that the Pope had at least some sense in his holy head...
Speaking of mods: In the wake of writing this post I've started a game as the Holy Roman Empire using the mod “Lands to Conquer”. I'll be sure to make a couple of updates on that!