Introducing the BosonidsLast time we talked a bit about the macro political situation around us, including a look at the kingdoms and the religions in the area. Having concluded that things are currently quite stable in our region we ended things by admitting that we are too small for other things to affect us right now. For completeness sake I would like to add that the Norse menace probably won't be an issue for us because of the considerable distance between Scandinavia and the Mediterranean and that the rest of Italy shields us from any other pagan raiders coming in from the steppes to the east.
Enough about the grand politics for now though; This time we'll be looking at first introducing the good count Boson and his family and in the next post take a look at the micro political situation. Unfortunately this means that we won't get to see any actual game play just yet, but knowing what's going on from the beginning will surely make things more fun once we get going, so stick around!
|Boson the Younger|
The five man strong council is, as usual, a mixed lot. The skills of Bosons' two grown grandsons have recommended them both to seats on the council as Chancellor and Spymaster respectively. While the others are hardly remarkable for their skill they are all fiercely loyal and will serve their lord wholeheartedly. This may be important in the future if and when the count becomes a duke and needs faithful vassals to entrust with ruling his lands. At this early part of the game they will surely be put to work improving the living standards of the realm by encouraging invention while the Spymaster is tasked with studying foreign technology, perhaps in the great empire of Byzantium. It will be a priority to improve the council throughout the game since they all add their skill to the State Attributes which affects many aspects such as technology acquisition speed, plot power and various events.