Chapter 1
The lay of the land
I am pleased to be the chronicler engaged to put into writing the events pertaining to the rule of our most Holy Emperor Henry.
In the year of our Lord, 1102, the mighty Holy Roman Empire spans some 14 regions from Saxony in the north to Provence in the south and from Bohemia in the east to Flanders in the west. All is ruled by the chivalrous emperor Heinrich who has, through his sons, expanded the borders of the realm for the past two decades. These years have also seen a great reformation of the agricultural system, which will, God willing, pave the way to a prosperous future. In addition, a great effort has been put towards expanding the mines in the empire, with the Austrian silver mines worth a particular mention as they have become a source of great wealth
Hostilities against the Papal state have not been pursued during this period, although the state of war has not been revoked. It is widely thought, in learned circles, that the emperor has been in contact with the most holy Pope Gregory concerning the current situation, but little is certain. Something which is known, on the other hand, is that the Polish continues to honour our alliance and have directed their forces towards the Baltic coast in an attempt to further spread the word of God.
On the other side of our glorious empire, the lands of the French have been split by the activities of the British. The ceasefire in place is tenuous at best and rumour has it that further campaigns are being planned. As the area around Île de France holds considerable wealth the French have the means to field a large quantity of troops.
On our southern borders the Venetians and the Milanese have renewed their hostilities and declared open war. Although there has been only skirmishes for the past decade, I have been informed that the Doge Domenico of Venice has assembled an army in the city of Bologna, which will be ready to march come spring.
On the northern border our Viking friends have undertaken long exploratory voyages with their speedy long-ships, plying up and down the Baltic Sea and journeying far to the west around the British Isles. Perhaps they too are anxious to expand their borders?
With the multitude of conflicts brewing around Europe the Emperor, in his wisdom, has ordered the building of new facilities to hold an expanded army, as well as starting the recruitment of suitable soldiers.
Thus securing the borders of our prosperous union of duchies, kingdoms and cities our Emperor continues to safeguard the interests of the Holy Roman Empire and all his subjects.
May the peace last for ever!
In my spare time I play all kinds of games: From table top to computer games and role playing. This is a place for me to write about what I do, what I learn and document games.
Showing posts with label Medieval II: Total War. Show all posts
Showing posts with label Medieval II: Total War. Show all posts
Sunday, 4 April 2010
Saturday, 27 March 2010
From the Chronicles of The Holy Roman Empire
Introduction
Time for another gaming diary, one that will span multiple updates.
As stated in the last post, my thirst for medieval warfare has been rekindled and so, I now set out to conquer the known world as portrayed in the Medieval 2: Total War-mod “Lands to Conquer”, playing as the Holy Roman Empire (aka. The HRE).
Why the mod?
Most people familiar with the game know that the vanilla AI isn't very bright. Besides improving on this, the mod also rebalances the world, making it a bit more historically accurate and at the same time a bit more challenging. This particular mod stays quite close to the original and doesn't make any changes to the areas of the map, although it does distribute then a bit differently. Most of the work done lies in the rebalancing of the units. For more about the differences please visit this link.
Why the Holy Roman Empire?
In short: Because of the potential for challenging game play as well as drama.
The situation of the HRE at the start of the campaign (beginning in the late 11th century) is quite interesting: The empire covers vast tracts of land located in the heart of Europe and is surrounded on all sides by Christian monarchies. At the time, the Holy Roman Emperor is not highly thought of by the Pope after the Investiture Controversy . This is translated in the game as the Papal state being at war with the HRE along with a minimal rating by the pope. Any aggressive behaviour towards the aforementioned neighbours can be expected to result in an excommunication, effectively limiting expansion on the home front. This home front is, of course, rather large. To guard these borders can be a costly affair as the wide spread nation prohibit the use of a larger centralised defence force. With better part of the realm land locked, trade routes are of lesser value than those of, for example, the regions of the Italian peninsula.
If the mod reflects history well enough there should be some trouble keeping the already existing empire together as well, since in reality it was a hodge-podge of states, territories and free imperial cities. A plethora of revolts and uproars could and should plague the reign of Coin, further adding to the excitement.
The Style
I thought it could be fun to try something new, so this gaming diary will be written in the style of a chronicler at the court of the Holy Roman Emperor. The chronicler will have full access to the Royal archives as well as the meetings of the Council of Lords and should be able to give full account of the proceedings. I'll be using modern language to make things easier on both writer and reader but try to add enough flavour to make it interesting.
Time for another gaming diary, one that will span multiple updates.
As stated in the last post, my thirst for medieval warfare has been rekindled and so, I now set out to conquer the known world as portrayed in the Medieval 2: Total War-mod “Lands to Conquer”, playing as the Holy Roman Empire (aka. The HRE).
Why the mod?
Most people familiar with the game know that the vanilla AI isn't very bright. Besides improving on this, the mod also rebalances the world, making it a bit more historically accurate and at the same time a bit more challenging. This particular mod stays quite close to the original and doesn't make any changes to the areas of the map, although it does distribute then a bit differently. Most of the work done lies in the rebalancing of the units. For more about the differences please visit this link.
Why the Holy Roman Empire?
In short: Because of the potential for challenging game play as well as drama.
The situation of the HRE at the start of the campaign (beginning in the late 11th century) is quite interesting: The empire covers vast tracts of land located in the heart of Europe and is surrounded on all sides by Christian monarchies. At the time, the Holy Roman Emperor is not highly thought of by the Pope after the Investiture Controversy . This is translated in the game as the Papal state being at war with the HRE along with a minimal rating by the pope. Any aggressive behaviour towards the aforementioned neighbours can be expected to result in an excommunication, effectively limiting expansion on the home front. This home front is, of course, rather large. To guard these borders can be a costly affair as the wide spread nation prohibit the use of a larger centralised defence force. With better part of the realm land locked, trade routes are of lesser value than those of, for example, the regions of the Italian peninsula.
If the mod reflects history well enough there should be some trouble keeping the already existing empire together as well, since in reality it was a hodge-podge of states, territories and free imperial cities. A plethora of revolts and uproars could and should plague the reign of Coin, further adding to the excitement.
The Style
I thought it could be fun to try something new, so this gaming diary will be written in the style of a chronicler at the court of the Holy Roman Emperor. The chronicler will have full access to the Royal archives as well as the meetings of the Council of Lords and should be able to give full account of the proceedings. I'll be using modern language to make things easier on both writer and reader but try to add enough flavour to make it interesting.
Etiketter:
Gaming Diary,
Lands to Conquer,
Medieval II: Total War,
PC
Sunday, 14 March 2010
The Most Exciting Event of the Whole Game!
Wow, the past week has been very busy indeed with a decided lack of gaming as well as posting.
To keep up the flow I'll post a humorous gaming anecdote from the world of Medieval II:Total War.
The Pitch
First time I played the game, which was after all the patches had been released, I decided to play on medium/medium as I had heard that the AI had been improved since Rome: Total War but still received considerable bonuses for the units in combat space. After realising that I didn't really fancy playing any of the factions available at the start I signed up for a Short Campaign as the proud city state of Venice as it's bang in the middle and thus surrounded by states to interact with. Having a small empire to start with would allow me to get to grips with all the new concepts before being severely challenged by internal and external strife; I remember all to well the rebellions that could explode in the face of the Holy Roman Empire in the original Medieval: Total War, or the Western Roman Empire in Barbarian Invasion, the Rome-expansion pack. Besides, it would be very interesting to see if the Creative Assembly had retained the over powered Italian Infantry unit.
As I start playing the game I realise how utterly dreadful the AI actually is. I will not go on a rant about that though, the faults of the game have been listed at great length by others in other places. The interesting bit came after I had invaded Genoa and Florence: Being allied with the Papal State, the Pope and his armies had right of passage in my lands. The Pope used this liberally and sent a large stack of units north and west towards France. However, on the way there his got stuck outside Genoa and turned back towards Rome. On the way to Rome the army got stuck outside Florence and thus turned towards Genoa again. This sequence of events repeated every turn, regular as clockwork: 1 turn, move to Genoa, get stuck, 1 turn, move to Florence, get stuck.
Now, what could be the cause for this constant patrolling? Did the Pope believe the coast between these two great cities to be infested by bandits? Was the general mad? Maybe he lived a double life, with a wife in each city? Unfortunately, the world will never get an answer as the Most Exciting Event of the Campaign happened, after about 60 turns of patrolling.
On the horizon, a ship!
Suddenly, from the great city of Rome, comes a mighty fleet. My spies relay news of this unique occurrence in agitated voices. With ornately crafted and painted hulls gleaming in the sun and the masts transforming the sea into a forest, the grand papal army is loaded aboard in a great hurry.
I send orders to the Genoese fleet to follow the Papal armada closely and not let them out of sight. “Where could they be going?”, I wonder. No crusade has been announced and the Pope doesn't have many enemies.
The fleet steered south, towards the African desert landscape. At the tiny fortress of Tripoli, the army departs the ships and lay siege to, wait for it, the Sicilians. Despite having been the best of friends for a long time the Pope thought it prudent to prune the family tree of the Sicilians a bit and takes a trip to Tripoli to shorten the head of the residing crown prince. In an epic siege which, of course, the player does not get to see (in hindsight I should have put an army of my own next to it in order to participate since I was allied with the pope) the defending Sicilian army is obliderated and swallowed by the desert, never to be seen again.
That's it
And that's the whole story. After decades of patrolling the papal general goes bananas, travels to Tripoli and declares war on Sicily, killing their crown prince in the process. Then he converts the tiny Motte and Baily into a city. The last shows that the Pope had at least some sense in his holy head...
Speaking of mods: In the wake of writing this post I've started a game as the Holy Roman Empire using the mod “Lands to Conquer”. I'll be sure to make a couple of updates on that!
To keep up the flow I'll post a humorous gaming anecdote from the world of Medieval II:Total War.
The Pitch
First time I played the game, which was after all the patches had been released, I decided to play on medium/medium as I had heard that the AI had been improved since Rome: Total War but still received considerable bonuses for the units in combat space. After realising that I didn't really fancy playing any of the factions available at the start I signed up for a Short Campaign as the proud city state of Venice as it's bang in the middle and thus surrounded by states to interact with. Having a small empire to start with would allow me to get to grips with all the new concepts before being severely challenged by internal and external strife; I remember all to well the rebellions that could explode in the face of the Holy Roman Empire in the original Medieval: Total War, or the Western Roman Empire in Barbarian Invasion, the Rome-expansion pack. Besides, it would be very interesting to see if the Creative Assembly had retained the over powered Italian Infantry unit.
As I start playing the game I realise how utterly dreadful the AI actually is. I will not go on a rant about that though, the faults of the game have been listed at great length by others in other places. The interesting bit came after I had invaded Genoa and Florence: Being allied with the Papal State, the Pope and his armies had right of passage in my lands. The Pope used this liberally and sent a large stack of units north and west towards France. However, on the way there his got stuck outside Genoa and turned back towards Rome. On the way to Rome the army got stuck outside Florence and thus turned towards Genoa again. This sequence of events repeated every turn, regular as clockwork: 1 turn, move to Genoa, get stuck, 1 turn, move to Florence, get stuck.
Now, what could be the cause for this constant patrolling? Did the Pope believe the coast between these two great cities to be infested by bandits? Was the general mad? Maybe he lived a double life, with a wife in each city? Unfortunately, the world will never get an answer as the Most Exciting Event of the Campaign happened, after about 60 turns of patrolling.
On the horizon, a ship!
Suddenly, from the great city of Rome, comes a mighty fleet. My spies relay news of this unique occurrence in agitated voices. With ornately crafted and painted hulls gleaming in the sun and the masts transforming the sea into a forest, the grand papal army is loaded aboard in a great hurry.
I send orders to the Genoese fleet to follow the Papal armada closely and not let them out of sight. “Where could they be going?”, I wonder. No crusade has been announced and the Pope doesn't have many enemies.
The fleet steered south, towards the African desert landscape. At the tiny fortress of Tripoli, the army departs the ships and lay siege to, wait for it, the Sicilians. Despite having been the best of friends for a long time the Pope thought it prudent to prune the family tree of the Sicilians a bit and takes a trip to Tripoli to shorten the head of the residing crown prince. In an epic siege which, of course, the player does not get to see (in hindsight I should have put an army of my own next to it in order to participate since I was allied with the pope) the defending Sicilian army is obliderated and swallowed by the desert, never to be seen again.
That's it
And that's the whole story. After decades of patrolling the papal general goes bananas, travels to Tripoli and declares war on Sicily, killing their crown prince in the process. Then he converts the tiny Motte and Baily into a city. The last shows that the Pope had at least some sense in his holy head...
Speaking of mods: In the wake of writing this post I've started a game as the Holy Roman Empire using the mod “Lands to Conquer”. I'll be sure to make a couple of updates on that!
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